SNL Stacked Black Blue Logo
Scribe3D Logo

Latest Version

Released:Jun 11, 2025

Description:

Single Installer Windows 64-bit Scribe3D Version 3.0.23

SHA1 checksum value:

313a44264187ad81ad44cd9687263522f3bb2108

Previous Versions


Scribe3D

Built on modern game engine technology, Scribe3D is a physical protection system development and analysis tool that allows users to play out attack and defense scenarios using a variety of high-fidelity facilities, props, personnel, weapons, and vehicles. Developed by Sandia National Laboratories, Scribe3D can be used to create tabletop exercises simulating theft, sabotage, or natural disasters that help visualize attack and response action in real time and convey realistic and actionable consequences.

What Scribe3D Can Help You Do

Evaluate security system effectiveness
  • Develop engaging tabletop exercises that provide science-based, actionable results.
  • Create realistic scenarios by adding more than 100 3D props, equipment, and personnel.
  • Compute Probability of Neutralization (PN) using Probability of Hit/ Probability of Kill (PH/PK) data.
Identify and justify upgrades
  • Easily add, move, or replace security personnel or technologies for increased effectiveness.
  • Suggest or justify facility upgrades before purchasing any components.
Develop training and more
  • Develop scenarios to test response force and emergency management tactics and procedures.
  • Create videos and record results from tabletop scenarios to develop consistent staff and responder training.
  • Conduct virtual facility tours for regulatory, emergency, and off-site responders.

Creating 3D Facility Models

The more accurate the model, the more useful the data received from tabletop exercises and technology testing. Sandia National Laboratories offers approved partners expert modeling assistance to build facility models on a case-by-case basis.

Scribe3D Hypothetical Model Library

Use a hypothetical facility from our library of pre-created facilities and terrains to develop training and test technologies.

Pool Type Reactors

Lagassi Institute of Medicine & Physics
  • Category: CAT I.
  • Pool type reactor, light water moderated, using highly enriched uranium (HEU) fuel.
  • Includes a nuclear fuel waste storage facility.
  • Located in a remote setting.
Material Test Reactor Facility
  • Category: CAT II.
  • Multi-purpose, open-pool type, light-water-moderated reactor using 19.75% U-235 enriched fuel.
  • Research institute connected to university, located in an urban setting.

Pressurized Light Water Reactor

Lone Pine Nuclear Power Plant
  • Category: High Radiological Consequence (HRC).
  • Two-loop pressurized light water reactor (PWR).
  • System consists of a reactor, a closed primary coolant loop connected to the reactor vessel, and a closed separate power conversion system (secondary coolant) for the generation of steam to power the turbine(s).

Advanced & Small Modular Reactors

Small Modular Reactor Facility
  • Category: High Radiological Consequence (HRC).
  • Four integrated Pressurized Water Reactors (iPWR) using 5% U-235 enriched fuel.
  • Each of the four reactors uses natural circulation to cool the reactor upon shutdown.
Micro Reactor
  • A rural, multi-level facility housing a micro reactor.
  • Accessed via a network of small roads leading to a mountainous environment.
Pebble Bed Reactor
  • A facility with a reactor, multiple external buildings for staff, and an entry control point.

Transportation Terrains

Transportation Terrain
  • A small urban center with multiple roads, a commercial shipping port, and a railway system.
  • The roadway system includes bridges and winding paths and the rail system cuts through a gorge with an overhead bridge, which are useful for planning attack/response exercises.
  • The commercial shipping port facilitates amphibious attacks.

Radiological Facilities

Blood Bank
  • A single-story building with a front lobby that enables free public access and a blood collection area with limited public access.
  • The blood lab, irradiator room, and storage areas are secure spaces with access controls.
Hospital
  • A multi-story building that includes labs, operating rooms, waiting areas, and offices.
  • Houses a teletherapy gamma knife.
Panoramic Irradiator
  • Located in a warehouse in an industrial area on the outskirts of a town and near a municipal airport.
  • The interior includes a conveyor belt, a control room, and a storage area.
Storage Facility
  • A gated underground material processing facility that includes two buildings.
  • Set in a remote, rural area.

Scribe3D Video Production

Use Scribe3D video capabilities to record exercises for review and discussion, or to create customized training videos.

Downloadable Content

Lagassi Institute of Medicine and Physics (v3.0)
SAND2004-6191

CAT I pool-type reactor, light water moderated, using highly enriched uranium fuel. Includes a nuclear fuel waste storage facility. Located in a remote setting. Hypothetical.

Released:Oct 30, 2024
Access Required
Material Test Reactor Facility (v3.3)
SAND2016-12877V

CAT II multi-purpose, open-pool type, light-water-moderated reactor using 19.75% U-235 enriched fuel. Research institute connected to a university, located in an urban setting. Hypothetical.

Released:Feb 6, 2025
Access Required
Proto Level (v3.2)
SAND2021-14019O

Simple terrain useful for demos and training. Contains an obstacle course, lake with trees, mountainous road, shooting range, and warehouse. Hypothetical.

Released:Apr 22, 2025
Access Required
Transportation Terrain (v3.2)
SAND2019-4513

Hypothetical large terrain with a forested highway, a cargo port, large body of water, two-lane bridge over a railroad, and small city area.

Released:Feb 3, 2025
Access Required
Lone Pine Nuclear Power Plant (v3.7)
SAND2016-12877V

Category High Radiological Consequence (HRC) two-loop pressurized light water reactor (PWR). System consists of a reactor, a closed primary coolant loop connected to the reactor vessel, and a closed separate power conversion system (secondary coolant) for the generation of steam to power the turbines. Contains specific architecture and physical security alterations based on ITC updates. Hypothetical.

Released:Jun 11, 2025
Access Required
Buildings (v3.4)
SAND2024-02792O

Structure; Guard Tower; Single Wood Door; Single Metal Door; Single Cypher Door; Double Wood Door; Double Metal Door; Double Cypher Door; Glass Door; Glass Door 2; Glass Door 3; Rollup Door; Sliding Door; Sliding Door 2; Bunker Door; BBRE Tower 30 ft; BBRE Tower 40 ft; BBRE Tower 50 ft

Released:Jun 4, 2025
Access Required
Chemistry Equipment (v3.0)
SAND2024-02792O

Scale; Chemicals; Test Tube; Test Tubes; Small Test Tubes; Dispenser; Flask; Flask 2; Flask 3; Flask 4; Flask 5; Chemistry Box

Released:Jun 4, 2025
Access Required
Custodial Supplies (v3.0)
SAND2024-02792O

Bucket; Bucket 2; Janitor Trolley; Trolley; Caution Sign; Broom

Released:Jun 4, 2025
Access Required
Default Prop Pack (v3.4)
SAND2024-02792O

Camera; Infrared; Microwave; Fence Builder; Wall; Oak Tree; Barrel; Ceiling Light; Structure; Single Metal Door; Double Metal Door; Chair; Desk; Stairs

Released:Jun 4, 2025
Access Required
Furniture (v3.0)
SAND2024-02792O

Desk; Desk 2; Chair; Chair 2; Chair 3; Table; Table 2; Radio Base; Toilet; Urinal; Keyboard; Monitor; Display; Mouse; PC; Laptop; Printer; Paper; Server; Phone; Plant; Plant 2; Scale; Floor Scale; Hand Radio; Cell Phone; UPS

Released:Jun 4, 2025
Access Required
Gas Station Components (v3.0)
SAND2024-02792O

Gas Pump; Gas Pump 2; Gas Pump 3; Island; Island 2; Sign; Sign 2; Sign 3; Sign 4; Air Pump; Air Pump 2; Cleaning Pod; Oil; Oil 2; Oil 3; Soda Can; Paper Bag; Brown Bag

Released:Jun 4, 2025
Access Required
IED (v3.0)
SAND2024-02792O

IED 1; IED 2; IED 3; IED 4

Released:Jun 4, 2025
Access Required
Industrial Infrastructure (v3.0)
SAND2024-02792O

Scaffold; Pipe Tiny; Pipe Small; Pipe Medium; Pipe Long; Pipe End; Pipe Turn; Valve; Valve T; T Pipe; Pressure Gauge; Straight Short Pipeline; Up Short Pipeline; Right Turn Short Pipeline; Left Turn Short Pipeline; Straight Tall Pipeline; Long Tall Pipeline; Up Tall Pipeline; Down Tall Pipeline; Right Turn Tall Pipeline; Left Turn Tall Pipeline: Pump 1; Pump 2; Walkway Crane; 5-Ton Crane; 15-Ton Crane; I-Beam; Transformer Large; Transformer Medium; Transformer Medium 2; Transformer Small; Transformer Small 2; Transformer Small 3; Transformer Small 4; Cable Tower; Cable Tower 2; Power Lines; Power Lines 2; Circuit Breaker; Turbine 1; Turbine 2

Released:Jun 4, 2025
Access Required
Lights (v3.0)
SAND2024-02792O

Ceiling Light; Cage Light; Street Light; Floor Light

Released:Jun 4, 2025
Access Required
Nature (v3.1)
SAND2024-02792O

Boulder; Oak Tree; Pine Tree; Bush; Water Plane

Released:Jun 4, 2025
Access Required
Tropical Nature (v3.0)

Anthurium; Elephant Ear; Helioconia; Cordyline; Red Ginger; Banana Tree; Tropical Tree 1; Tropical Tree 2; Tropical Tree 3; Tropical Tree 4; Tropical Tree 5; Tropical Tree 6; Tropical Tree 7; Tropical Tree 8; Tropical Tree 9; Tropical Tree 10; Tropical Tree 11

Released:Jun 4, 2025
Access Required
Physical Security (v3.1)
SAND2024-02792O

Fence; Fence Builder; Gate; Gate - Sliding; Gate - Keypad; Gate - Arm; Wall; Fogger; Strobe Light; Taut Wire; Taut Pole; Taut Pole 2; Taut Mid; Taut Mesh; Volumetric Fence; Vol. 24ft Pole; Vol. 12ft Pole; Wedge; Bollard; Fence Pole; Roadblock; Aircraft Cable; Camera; Trap Cam; Cam Tower; Infrared; Infrared 2; Infrared 3; Iris Sensor; Fence Vib. Sensor; Vib. Sensor; Metal Detector; Wand MD; BMS; Microwave; Int. Microwave; Int. Microwave 2; Exterior Dual; PTZ Camera; IR Tower; Rad Detector; Geiger; Rad Device; Rad Device 2; Rad Pager; Cypher Lock; Card Reader; Hand Sensor; Intercom; Exit Button; Open Button; FDB; Panel; Panel 2; Panel 3; Panel 4; Panel 5; Duress Button; Fighting Position; Hard Point; Ground-Based Radar; Portable Vehicle Barrier; Walkthrough Rad Detector; Plexiglass Barrier; Modular Fortified Combat Position; Stationary Short Fortified Combat Position; Modular Wide Fortified Combat Position; Shark Cage; X-Ray Machine with Rollers; X-Ray Machine; Personnel Scanner; Conveyor Part 1; Conveyor Part 2

Released:Jun 4, 2025
Access Required
Roads (v3.0)
SAND2024-02792O

2-Lane Road; 4-Lane Road; Tunnel; Stop Sign

Released:Jun 4, 2025
Access Required
Storage (v3.0)
SAND2024-02792O

Barrel; Radioactive Barrel; Plastic Barrel; Container; Crate; Box; Shelves; Shelves 2; Shelves 3; Storage Tank; Paint Can; Dumpster; Key Locker; Cabinet; Pallet; Backpack; Backpack 2; Backpack 3, Small Cage; Medium Cage; Large Cage; Waste Container; Pig; Pig Body; Pig Lid; Tool Box

Released:Jun 4, 2025
Access Required
Traversal (v3.0)
SAND2024-02792O

Ladder; Step Ladder; Stairs; Folding Ladder; Ext. Ladder; Catwalk; Catwalk One-Side; Catwalk Two-Sided; Catwalk Corner Left; Catwalk Corner Right: Catwalk End: Catwalk Steps Two-Sided; Catwalk Steps left; Catwalk Steps Right

Released:Jun 4, 2025
Access Required
Vehicles (v3.0)
SAND2024-02792O

Truck; Forklift; Crane

Released:Jun 4, 2025
Access Required
Ventilation (v3.0)
SAND2024-02792O

Generator; Generator 2; Bell Fan; HVAC; HVAC 2; HVAC 3; HVAC 4; Vent; Vent 2; Vent 3; Vent 4; Vent 5; Wall Vent

Released:Jun 4, 2025
Access Required
Video Tools (v3.0)
SAND2024-02792O

Green Screen; Blue Screen; White Light; Blue Light; Cyan Light; Green Light; Red Light; Violet Light; Yellow Light; Orange Light; Warm Light; Dim White Light; Dim Blue Light; Dim Cyan Light; Dim Green Light; Dim Red Light; Dim Violet Light; Dim Yellow Light; Dim Orange Light; Dim Warm Light; 3-Point Light; Monitor Green; Display Green; Laptop Green

Released:Jun 4, 2025
Access Required
Visualization (v3.0)
SAND2024-02792O

1ft Radius; 1/4 Mile Radius; 1/2 Mile Radius; 3/4 Mile Radius; 1 Mile Radius; Blue Cube 1ft; Red Cube 1ft; Yellow Cube 1ft; Green Cube 1ft

Released:Jun 4, 2025
Access Required
Air Vehicles (v3.0)
SAND2024-02792O

Helicopter; Police Helicopter; News Helicopter

Released:Jun 4, 2025
Access Required
Civilian Land Vehicles (v3.1)
SAND2024-02792O

Chase Van; Semi Truck; Flatbed; Bus; Forklift; Excavator; Mobile Crane; Train; Sedan; Black SUV

Released:Jun 4, 2025
Access Required
Customizable Business People (v3.0)
SAND2024-02792O

Business Man; Business Woman

Released:Jun 4, 2025
Access Required
Customizable Scientists (v3.0)
SAND2024-02792O

Scientist Male; Scientist Female

Released:Jun 4, 2025
Access Required
Default Entity Pack (v3.2)
SAND2024-02792O

Response; Adversary; Civilians; Police; Box Truck; Police Car; SUV; Truck; Work Truck; Police SUV; Patrol Boat; Drone

Released:Jun 4, 2025
Access Required
Emergency Responders (v3.0)
SAND2024-02792O

Firefighter; Hazmat Worker; Dog

Released:Jun 4, 2025
Access Required
Emergency Vehicles (v3.0)
SAND2024-02792O

Firetruck; SWAT Truck; Police Van; Security Car; Ambulance

Released:Jun 4, 2025
Access Required
Military Land Vehicles (v3.0)
SAND2024-02792O

Armored Truck; Humvee; Armored Cargo; Soft Cargo; Tank

Released:Jun 4, 2025
Access Required
Water Vehicles (v3.0)
SAND2024-02792O

Container Ship; Transport Ship; Coast Guard; Navy Ship

Released:Jun 4, 2025
Access Required
Adversary Theft - MTRF (v3.0)
SAND2025-02910O

Three Adversaries breach the outer fence (which has no detection) and make their way to the back door of the reactor hall. The alarm is triggered when the adversaries breach the door.

Released:Jun 4, 2025
Access Required
Adversary Sabotage - LPNPP (v3.0)
SAND2025-02910O

All four adversaries start the scenario on the South side of PIDAS fence. Scenario detection kicks-off with 2 Adversaries providing cover fire on the two nearest East & West towers to cover breaching activities for the first two PIDAS fence breaches. This gunfire causes tower guards to immediately set off the emergency alarm and alert all response forces. The two adversaries shooting at the towers successfully stop the tower guards from opening their firing ports and returning fire. After both fences are breached by the 2-man breach team, the 2 adversaries providing cover fire follow the breach team into the facility and take up positions of cover near the East and West storage tanks and engage targets of opportunity.

Released:Jun 4, 2025
Access Required
Adversary Sabotage - MTRF (v3.0)
SAND2025-02910O

Three Adversaries breach the outer fence (which has no detection) and make their way to the back door of the reactor hall. The alarm is triggered when the adversaries breach the door.

Released:Jun 4, 2025
Access Required
Insider Threat Theft - MTRF (v3.0)
SAND2025-02910O

The Active Insider is the rear service entrance officer. Three adversaries drive up in a civilian box truck and the Entry Control (active insider) accepts their fake credentials and allows them to enter the facility undetected.

Released:Jun 4, 2025
Access Required
Insider Threat Sabotage - MTRF (v3.0)
SAND2025-02910O

The Active Insider is the Service Entrance officer. Three adversaries drive up in a maintenance vehicle and the insider accepts their fake credentials and allows them to enter the facility through the rear service entrance undetected. Adversaries park the truck at the rear loading door and the driver uses stolen credentials to open the door and enter the facility undetected. The driver props the door open for the two remaining adversary accomplices hiding in the back of the truck. The driver returns to the truck.

Released:Jun 4, 2025
Access Required
Insider Threat Sabotage - LPNPP (v3.0)
SAND2025-02910O

The active insider is an employee with access to the Turbine Hall - The saboteur is a workman with maintenance tools and equipment. Part of his job is to conduct various maintenance tasks at the facility. He arrives at night, outside of his normal working hours and tells the ECF guards that he forgot something important at his desk. Instead of going to his office, the insider makes his way to the Southern exterior door of the Turbine Hall. The insider swipes his badge to gain access to the turbine hall undetected.

Released:Jun 4, 2025
Access Required
Transportation: Adversary Attack on Convoy (v3.0)
SAND2025-02911O

Adversary Victory: Convoy drives down road, each vehicle about 50-75ft apart. Order of convoy (from front to back): Scout, Lead, Transport, Trail. An Adversary group is waiting to ambush up ahead. An IED is set up on the side of the road, able to be remote detonated on command. As the Transport vehicle crosses the IED, it is detonated. Adversaries open fire on all other vehicles, including an RPG destroying the Scout Vehicle. The Convoy Commander radios for help but all Response are eliminated quickly due to being surrounded. Adversaries drive their Pickup Truck around to back of Transport vehicle, they load up the truck with their target material and drive away. Response Victory: Convoy drives down road, Scout vehicle is ¼ mile ahead convoy, Lead is ~500ft ahead Transport, and Trail ~500ft behind Transport. An Adversary group is waiting to ambush up ahead. An IED is set up on the side of the road, able to be remote detonated on command. As the Transport vehicle crosses the IED, it is detonated. Lead and Transport stop and take up a fighting position. Convoy Commander contacts Scout. Scout turns around and takes up fighting position (Area A). The Convoy Commander radios for help. A firefight occurs but Adversaries are unable to gain ground, Adversary Assault attempts to get an angle on Scout vehicle but is exposed and shot down. Adversaries eventually attempt a desperate last effort to steal the target material. They drive up and try to breach the Transport but are shot down.

Released:Jun 4, 2025
Access Required
Emergency Response: Large-Scale Traffic Accident (v3.0)
SAND2025-02909O

At approximately 1630, a box truck turns at a high-traffic city intersection. The bed is stuck by a speeding sedan traveling eastbound. The rear of the box truck is subsequently hit by a black SUV heading west bound. The sedan is rear-ended by a pickup truck, wedging the sedan under the bed of the box truck. A green SUV, which had been stopped at the stoplight, witnesses the accident, and promptly dials 911.

Released:Jun 4, 2025
Access Required
Emergency Response: Fire or Radioactive Material - Lagassi (v3.0)
SAND2025-02909O

A fire has ignited at the Lagassi Institute of Medicine & Physics and an employee pulls a fire alarm. The fire has started at the facility’s Cooling Area. As per procedure, the facility shuts down operations and 911 is dialed as a redundancy.

Released:Jun 4, 2025
Access Required
Response Supported by UAS - Lagassi (v3.0)
SAND2025-02911O

An alarm is triggered by fence vibration sensors and an UAS is deployed to inspect the area. The UAS operator observes three armed adversaries crossing the facility grounds towards the PIDAS of the research reactor and directs the two responders in the roving patrol to intercept the adversaries.

Released:Jun 4, 2025
Access Required
Response Supported by UAS - LPNPP (v3.0)
SAND2025-02911O

An alarm is triggered by microwave sensors in the perimeter intrusion detection and alarm system (PIDAS). Responders in the south side towers engage and neutralize Adversary Team A. A UAS is deployed to inspect the area and perform a perimeter search. Offsite response begins to muster for deployment.

Released:Jun 4, 2025
Access Required
Response Supported by UAS - MTRF (v3.0)
SAND2025-02911O

Alarm is triggered by fence vibration sensors, and an UAS is deployed to inspect the area, locating the Adversaries. Response begins to muster. Response 1 and Response 2 exit the north end of the facility and begin moving to intercept Adversaries. The UAS performs a perimeter inspection.

Released:Jun 4, 2025
Access Required
Response Supported by UAS - Convoy Attack (v3.0)
SAND2025-02911O

Convoy approaches a known point of vulnerability, crossing a bridge along the designated route to the port. The convoy halts while the scout vehicle moves closer to the bridge. Shortly before reaching the bridge, the scout vehicle stops and deploys a surveillance drone. The drone is piloted to perform a sweep of the area on the far side of the bridge. The drone operator observes a team of armed adversaries with a nearby vehicle on the far side of the bridge.

Released:Jun 4, 2025
Access Required
Adversary Sabotage Supported by UAS - Lagassi (v3.0)
SAND2025-02911O

Adversary UAS is launched from secure location outside the institute perimeter by a team of three adversaries. The UAS operator locates and targets the facility’s security patrol vehicle. As the security vehicle traverses the rode along the west side of the institute grounds, the UAS operator pilots the drone on a course to intercept the security vehicle. As the distance closes, the UAS operator reduces the drone’s altitude, ultimately bringing it to impact with the vehicle and detonate the PG-7V package.

Released:Jun 4, 2025
Access Required
Adversary Sabotage Supported by UAS - LPNPP (v3.0)
SAND2025-02911O

Adversary UAS operator launches drone from location of cover and concealment on the north end of the facility. The UAS operator pilots the drone to the roof of the northeast tower and detonates a PG-7V warhead, killing the responder inside the tower. Coordinated with the explosion of the drone, a team of five adversaries begins breaching the PIDAS of the facility on the north end, out of sight of the responders in the remaining towers. Four responders posted in the administration building at the edge of the owner-controlled area begin to muster for response. The team of five adversaries move to the north edge of the facility and begin breaching the exterior door.

Released:Jun 4, 2025
Access Required
Adversary Sabotage Supported by UAS - MTRF (v3.0)
SAND2025-02911O

Three Adversaries approach the facility from the south side and three adversaries approach from the east side. The UAS begins circling the facility, observing for any responders moving to interdict Adversaries. Two responders are dispatched from the north end of the facility when CAS notifies them of a fence vibration sensor alarm on the east side. As the responders exit the north end of the facility, they are observed by the adversary UAS operator who pilots the UAS towards them and detonates the explosive package.

Released:Jun 4, 2025
Access Required
Adversary Theft Supported by UAS - Lagassi (v3.0)
SAND2025-02911O

Adversary UAS is launched from secure location outside the institute perimeter by a team of three adversaries. The UAS operator locates and targets the facility’s security patrol vehicle. As the security vehicle traverses the rode along the west side of the institute grounds, the UAS operator pilots the drone on a course to intercept the security vehicle.

Released:Jun 4, 2025
Access Required
Adversary Theft Supported by UAS - MTRF (v3.0)
SAND2025-02911O

The UAS operator pilots the drone towards an armed responder who was checking the vehicle delivery gate during his patrol. The pilot crashes the drone directly next to the responder, detonating the explosive warhead and killing the responder. As the drone is moving towards the responder, the remaining six adversaries approach the fence from the south.

Released:Jun 4, 2025
Access Required
Adversary Supported by UAS - Convoy Attack (v3.0)
SAND2025-02911O

Convoy drives down the road. Scout vehicle is ~1/4 mile ahead of the convoy. Adversary has emplaced a deliberate ambush surrounding a bridge along the transport route. As the convoy drives onto the bridge, Adversary 1 opens fire on the lead vehicle, disabling the vehicle and killing both occupants. An adversary operating a UAS that was launched shortly before the attack began, observes the scout vehicle through a camera on the UAS and pilots the drone into a converging trajectory. The UAS collides with the scout vehicle and detonates an explosive PG-7V warhead, destroying the vehicle.

Released:Jun 4, 2025
Access Required
Cyber Attack - LPNPP (v3.0)
SAND2025-02909O

A disgruntled employee helps implant a device on a field distribution box within the Perimeter Interior Detection and Assessment System to allow for wireless access to the Physical Security System. Adversaries are able to cause a PSS network outage as Adversaries perform a sabotage on LPNPP.

Released:Jun 4, 2025
Access Required

Release Notes

Version 3 Release Notes

Overview

Scribe3D version 3 includes many new capabilities, fixes, and enhancements to workflows. Changes are focused on the improvement of performance, visualizations, and reimagining of tools employed by users to create models for scenarios.

Note: If you are upgrading to Version 3 from Version 2 of Scribe3D, please read and follow the associated upgrade guide to convert your existing scenarios.

What's New

New Capabilities added, including the following:

  • Terrain Editor / Facility Builder workflow was reimagined.
    • Buildings and prop layouts can be added and associated to terrains.
    • Within scenarios, builds and prop layouts can be chosen on a per-scenario basis.
    • Accessed by clicking the Edit Terrain button in the terrain menu bar.
  • Terrains can be created using mapping services where available.
    • Terrains will use satellite and external building shells.
    • Persistent internet connection and cloud-based Google Earth is required.
    • Accessed by selecting the Live Terrain option when creating a new terrain.
  • Water systems within terrains can be customized.
    • Elevation, current, and color can be modified on terrains with water.
    • New bodies of water can also be added to terrains with no water.
    • Accessed through the settings menu under Water Settings.
  • API Keys can now be used to access third-party services within Scribe3D.
    • Mapbox API key can be used to build saved terrains.
    • Cesium API key can be used to build live terrains.
    • Accessed through the API key edit window when creating a new terrain.

Compatibility Differences, including the following:

  • Entity packs, prop packs, and terrains updated to Version 3.
    • Version 2 packs will not work in Version 3 (See Scribe Upgrade Guide).
  • Prop packs now include the ".proppack" extension.
  • Entity packs now include the ".entitypack" extension.
  • ScribeHome is now located in the C:/Users/[USERNAME] folder for new installations.
  • Version 3 installs in the correct directory of Program Files/SNL/Scribe 3
  • Battleboards was removed to prevent edge conditions that impacted software use.
  • Replaced deprecated Bing Maps integration with Mapbox integration.

User Interface / User Experience changes, including the following:

  • Battleboards mode selector was removed from the starting splash screen.
  • Facility builder button now explains the new facility builder workflow in Standard mode.
  • Top menu bar was reorganized for consistency with new terrain editing system.
  • Prop and entity pack metadata can be found in the view menu option on the top menu bar.
  • Item selection is now done with outline highlights rather than transparencies.
  • Advanced environment settings available for advanced sky rendering (disabled by default).

Quality of life improvements, including the following:

  • Performance and FPS improved for both GPU based and standard desktop hardware.
  • Standard Scribe3D terrains refreshed with updated water, vegetation, and sky-box systems.
  • Crouch or prone in first-person mode added with height indication on the bottom right.
  • Zoom controls implemented for first-person mode with a magnification indicator.
  • Duplication of groups of props is available in the prop editor.
  • Multiple prop placement at fixed intervals is possible in the prop editor.
  • Properties panel now includes a button to dismount all occupants at once.
  • Dragging an entity onto a vehicle will now mount them inside of the vehicle.
  • Entity group selection can be done by holding shift and clicking entities in the timeline.
  • New fence material types added to fence builder, including concrete, brick, wood, and metal.
  • Entity model replacement can be done by navigating to Identifiers in the properties panel.

98 bugs addressed, including the following:

  • Investigated and addressed issues with inconsistent UI scaling on labels.
  • Fixed issues in facility builder with building rotations, multiple buildings, and materials.
  • Fixed issues with image importing, rotations, and not saving to the terrain.
  • Fixed issues with the W-A-S-D movement while in first-person mode.
  • Fixed issues with PHPK files, including vehicle defaults and SMG referencing wrong model.
  • Fixed issues with the SMG model.
  • Fixed issues with props not scaling properly.
  • Fixed issues involving text degradation within lower quality settings.
  • Removed detection modifiers from PHPK files.

Version 3.0.23

  • FIXED ISSUE: Facility builder intro screen continue button shows before setting dimensions
    • FIX: While dimensions have not been set yet when creating a facility, continue button is inactive
  • FIXED ISSUE: Prop layouts populate panel randomly
    • FIX: Prop layouts are ordered alphabetically
  • FIXED ISSUE: Facility builder footprint needs to be able to be toggled
    • FIX: Added a toggle in tools section of menu bar to toggle footprint image on/off
  • FIXED ISSUE: Prop gizmo mode label turns off on sensors
    • FIX: Made sure scropnetmanager doesn't remove label if editing scrop

Version 3.0.22

  • FIXED ISSUE: Outdated manual
    • FIX: Updated user manual to reflect version 3 changes

Version 3.0.21

  • FIXED ISSUE: Buildings in edit terrain panel are listed randomly
    • FIX: Buildings are now listed alphabetically and numerically
  • FIXED ISSUE: Events panel loses ordering when editing end descriptions
    • FIX: Events keep ordering on edits and reload
  • FIXED ISSUE: Dragging non-humanoid entities modifies initial waypoints instead of current waypoint
    • FIX: Non-humanoid entities now properly edit correct waypoints

SAND2025-06540O

System Requirements

Operating SystemWindows 10 64-bit
Recommended Requirements
CPUQuad Core @ 3.6GHz or greater
GPUDiscrete Graphics Card – NVIDIA GEForce GTX1060, AMD Radeon RX 580 or better with at least 4GB VRAM
Memory16GB+ RAM
Disk Storage35GB+ Free

SAND2025-07211W